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- attachment4 = Instance.new('Attachment',player.Character['Right Leg'])
- attachment5 = Instance.new('Attachment',player.Character['Right Leg'])
- attachment6 = Instance.new('Attachment',player.Character['Right Leg'])
- attachment7 = Instance.new('Attachment',player.Character['Right Leg'])
- attachment5.Position = Vector3.new(-0.5, -0.7, -0.5)
- attachment6.Position = Vector3.new(-0.5, -0.7, 0.5)
- attachment7.Position = Vector3.new(0.5, -1, -0.5)
- trail2 = Instance.new('Trail',player.Character['Right Leg'])
- trail3 = Instance.new('Trail',player.Character['Right Leg'])
- trail2.Attachment1 = attachment5
- trail3.Attachment1 = attachment7
- trail2.Lifetime = 1.5
- trail3.MaxLength = 0
- trail3.MinLength = 0
- --#----------#--
- attachment0 = Instance.new('Attachment',player.Character['Left Leg'])
- attachment1 = Instance.new('Attachment',player.Character['Left Leg'])
- attachment2 = Instance.new('Attachment',player.Character['Left Leg'])
- attachment3 = Instance.new('Attachment',player.Character['Left Leg'])
- attachment1.Position = Vector3.new(-0.5, -0.7, -0.5)
- attachment2.Position = Vector3.new(-0.5, -0.7, 0.5)
- attachment3.Position = Vector3.new(0.5, -1, -0.5)
- trail0 = Instance.new('Trail',player.Character['Left Leg'])
- trail1 = Instance.new('Trail',player.Character['Left Leg'])
- trail0.Attachment1 = attachment1
- trail1.Attachment1 = attachment3
- trail0.Lifetime = 1.5
- trail1.MaxLength = 0
- trail1.MinLength = 0
- --#--------------------#--
- ff = Instance.new('ForceField', player.Character)
- wait()
- game.Workspace.CaptainFiliNox.Humanoid.Health = 100
- --I have no idea who made this
- local Player = game:GetService('Players').LocalPlayer
- Mouse.KeyDown:connect(function(k)
- if k:byte() 32 then
- Humanoid = game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
- wait(0.1)
- end
- end)
- local Player = game:GetService('Players').LocalPlayer
- Mouse.KeyDown:connect(function(k)
- if k 'f' then
- _G.infinjump = false
- _G.infinjump = true
- end