Infinite Jump For Roblox Mac 2018

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  1. Infinite Jump For Roblox
Apr 30th, 2018
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  1. attachment4 = Instance.new('Attachment',player.Character['Right Leg'])
  2. attachment5 = Instance.new('Attachment',player.Character['Right Leg'])
  3. attachment6 = Instance.new('Attachment',player.Character['Right Leg'])
  4. attachment7 = Instance.new('Attachment',player.Character['Right Leg'])
  5. attachment5.Position = Vector3.new(-0.5, -0.7, -0.5)
  6. attachment6.Position = Vector3.new(-0.5, -0.7, 0.5)
  7. attachment7.Position = Vector3.new(0.5, -1, -0.5)
  8. trail2 = Instance.new('Trail',player.Character['Right Leg'])
  9. trail3 = Instance.new('Trail',player.Character['Right Leg'])
  10. trail2.Attachment1 = attachment5
  11. trail3.Attachment1 = attachment7
  12. trail2.Lifetime = 1.5
  13. trail3.MaxLength = 0
  14. trail3.MinLength = 0
  15. --#----------#--
  16. attachment0 = Instance.new('Attachment',player.Character['Left Leg'])
  17. attachment1 = Instance.new('Attachment',player.Character['Left Leg'])
  18. attachment2 = Instance.new('Attachment',player.Character['Left Leg'])
  19. attachment3 = Instance.new('Attachment',player.Character['Left Leg'])
  20. attachment1.Position = Vector3.new(-0.5, -0.7, -0.5)
  21. attachment2.Position = Vector3.new(-0.5, -0.7, 0.5)
  22. attachment3.Position = Vector3.new(0.5, -1, -0.5)
  23. trail0 = Instance.new('Trail',player.Character['Left Leg'])
  24. trail1 = Instance.new('Trail',player.Character['Left Leg'])
  25. trail0.Attachment1 = attachment1
  26. trail1.Attachment1 = attachment3
  27. trail0.Lifetime = 1.5
  28. trail1.MaxLength = 0
  29. trail1.MinLength = 0
  30. --#--------------------#--
  31. ff = Instance.new('ForceField', player.Character)
  32. wait()
  33. game.Workspace.CaptainFiliNox.Humanoid.Health = 100
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Roblox
player = game.Players.LocalPlayer --#-----#-- attachment4 = Instance.new('Attachment',player.Character['Right Leg']) attachment4.Name = 'Attachment0' attachment5 = Instance.new('Attachment',player.Character['Right Leg']) attachment5.Name = 'Attachment1' attachment6 = Instance.new('Attachment',player.Character['Right Leg']) attachment6.Name = 'Attachment2' attachment7 = Instance.new('Attachment',player.Character['Right Leg']) attachment7.Name = 'Attachment3' attachment4.Position = Vector3.new(0.5, -1, 0.5) attachment5.Position = Vector3.new(-0.5, -0.7, -0.5) attachment6.Position = Vector3.new(-0.5, -0.7, 0.5) attachment7.Position = Vector3.new(0.5, -1, -0.5) trail2 = Instance.new('Trail',player.Character['Right Leg']) trail2.Name = 'Trail0' trail3 = Instance.new('Trail',player.Character['Right Leg']) trail3.Name = 'Trail1' trail2.Attachment0 = attachment4 trail2.Attachment1 = attachment5 trail3.Attachment0 = attachment6 trail3.Attachment1 = attachment7 trail2.Lifetime = 1.5 trail3.Lifetime = 1.5 trail2.MaxLength = 0 trail3.MaxLength = 0 trail2.MinLength = 0 trail3.MinLength = 0 --#----------#-- attachment0 = Instance.new('Attachment',player.Character['Left Leg']) attachment0.Name = 'Attachment0' attachment1 = Instance.new('Attachment',player.Character['Left Leg']) attachment1.Name = 'Attachment1' attachment2 = Instance.new('Attachment',player.Character['Left Leg']) attachment2.Name = 'Attachment2' attachment3 = Instance.new('Attachment',player.Character['Left Leg']) attachment3.Name = 'Attachment3' attachment0.Position = Vector3.new(0.5, -1, 0.5) attachment1.Position = Vector3.new(-0.5, -0.7, -0.5) attachment2.Position = Vector3.new(-0.5, -0.7, 0.5) attachment3.Position = Vector3.new(0.5, -1, -0.5) trail0 = Instance.new('Trail',player.Character['Left Leg']) trail0.Name = 'Trail0' trail1 = Instance.new('Trail',player.Character['Left Leg']) trail1.Name = 'Trail1' trail0.Attachment0 = attachment0 trail0.Attachment1 = attachment1 trail1.Attachment0 = attachment2 trail1.Attachment1 = attachment3 trail0.Lifetime = 1.5 trail1.Lifetime = 1.5 trail0.MaxLength = 0 trail1.MaxLength = 0 trail0.MinLength = 0 trail1.MinLength = 0 --#--------------------#-- ff = Instance.new('ForceField', player.Character) ff.Visible = false while true do wait() game.Workspace.CaptainFiliNox.Humanoid.Health = 100 end
Apr 18th, 2019
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  1. --I have no idea who made this
  2. local Player = game:GetService('Players').LocalPlayer
  3. Mouse.KeyDown:connect(function(k)
  4. if k:byte() 32 then
  5. Humanoid = game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
  6. wait(0.1)
  7. end
  8. end)
  9. local Player = game:GetService('Players').LocalPlayer
  10. Mouse.KeyDown:connect(function(k)
  11. if k 'f' then
  12. _G.infinjump = false
  13. _G.infinjump = true
  14. end
RAW Paste Data

Infinite Jump For Roblox

-- //~ F to toggle ~ -- --I have no idea who made this _G.infinjump = true local Player = game:GetService('Players').LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(k) if _G.infinjump then if k:byte() 32 then Humanoid = game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Humanoid') Humanoid:ChangeState('Jumping') wait(0.1) Humanoid:ChangeState('Seated') end end end) local Player = game:GetService('Players').LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(k) k = k:lower() if k 'f' then if _G.infinjump true then _G.infinjump = false else _G.infinjump = true end end end)



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